It's only a Game!

Capt. Wardrobe - December 2021

Gaming grows up

MIT professor Steve Russell built 'Spacewar!' in 1962 on a giant University computer. This advancement was significant to the early history of video games as it became prevalent within the small programming community in the 1960s. The public domain code was widely shared and recreated across other computer systems at the time.

The Evolution of gaming

We will also, stay old school in many ways and see individuals continued to be pitted against AI systems - Computer Chess has evolved from shooting alien blobs (my favourites are Galaxian & Centipede), into running through a maze of levels while acheiving goals to unlock rewards - built to look like an environment (from early Doom to another fave of mine Road rash 64 - evolving into intricate Sandbox environments of the Grand Theft Auto / Call of Duty series) as a first person arena. There is no doublt that Minecraft, developed as a seemingly inevitable 3d virtual evolution from 'lego'; has been a major player in the development of the "3d realm", incorporating building, mining and tool aquisition as a bartering & competition based experience. Many Players design their own avatars & challenges/games within Minecraft and hold competitions with designs ranging from virtual places based on real cities & huge abstract & intricate spaces built by users from the block based design perameters.

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We may see a puzzles, ranging in difficulty being utilised; for those who prefer to help maintain the running of a system or helping to crack blocks on a chain, for instance...as a kind of slave drone to a dystopian over-reachng technofascist system

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Terry Gilliams The Zero Theorem

At some point in the future, Qohen Leth, an eccentric and reclusive programmer who refers to himself in the plural, works crunching "entities" for the ontological research division of a large company called Mancom. He does not like having to leave the quiet, fire-damaged church in which he lives to travel the bright, crowded streets and work in a noisy office and fears missing a mysterious phone call he has been expecting for years, so he requests disability leave or permission to work from home. Though he points to the fact that all of his hair has fallen out as evidence he is dying, three company doctors determine he is physically healthy, but they do require he start sessions with Dr. Shrink-Rom, an AI therapist.

Qohen attends a party thrown by his supervisor, Joby, so he can talk to Management, their boss. He requests permission to work from home, saying he would be more productive and mentioning his call, which he says he hopes will provide his life with a purpose. Management at first calls Qohen "insane", but later says he has a special project for Qohen that he thinks might prove mutually beneficial.

The project is the "Zero Theorem", an extremely complex mathematical formula with a reputation for quickly exhausting anyone who tries to solve it. Qohen spends months locked in his home working on it and becomes increasingly deranged, as the "entities refuse to remain crunched" and Mancom's demands for processed data are relentless. In frustration, he smashes his work station with a hammer.

Wikipedia entry

The question remains - In the Metaverse, will such players be made aware they are doing this kind of activity?

This raises a spectre I previously examined here, in my 2006 piece First Person Shooter as Global Psywar

Namely, will exceptional players in the virtual, be picked & utilised via "Haptics" to control industrial machinery in the real world?
Will these systems be including those used in Space based construction or Asteriod mining projects?

Scenario:

Via Haptics: players can control mining machinery, working real life mines in deep space & immersed in VR game scenarios.

Imagine a Minecraft based game set in space: now imagine a real Asteroid mining company using labour from players - to gain resources deep withing the core of such objects.

The Space Mining company send an GeoPhys ElectroMagnetic dousing probe to the Asteroid searching for precious minerals, then tag them, relaying a 3 dimensional map of the entire inner terrain cross section...replacing these important tagged target areas with game tokens...

Asteroids contain metals worth quintillions of dollars — but mining them won’t necessarily make your richer than Bezos or Musk

There are over a million asteroids that are being tracked by astronomers, and getting your hands on just one of them would be enough to set you up for life. However, the question of value isn’t all that simple.

The good news is that you don’t have to look too far to find asteroids with a host of metals on board. Most of these nuggets of fortune lie between Mars and Jupiter, within the asteroid belt. The asteroid belt is home to over 1 million asteroids, including around 200 which are over 100 kilometres in diameter — a little bigger than Egypt.

Businuess Insider

US Billionaires Vie to make Space The New Business Frontier

Later this year Jeff Bezos, the first person to have led a business from nothing to a trillion-dollar valuation, will step down from his job as head of Amazon. But as you’d expect from a tech multibillionaire, his eyes are on a potentially bigger prize: outer space. Bezos will be dedicating more time to a space race between entrepreneur rivals that hopes to push the frontiers of society – and commerce – beyond planet Earth.

Note: The Company "Planetary Resources" was sold off to a blockchain firm after Bezos & others joined a new consortium concerned with more Earthly matters, for now.

KOBOLD MINING

BHP (ASX, LON, NYSE: BHP) has struck a deal to use artificial intelligence tools developed by KoBold Metals, a start-up backed by a coalition of billionaires including Bill Gates and Jeff Bezos, to look for critical materials used in electric vehicles (EVs) and clean energy technologies.

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The firm aims to create a “Google Maps” of the Earth’s crust, with a special focus on finding cobalt deposits. It collects and analyzes multiple streams of data — from old drilling results to satellite imagery — to better understand where new deposits might be found.

Algorithms applied to the data collected determine the geological patterns that indicate a potential deposit of cobalt, which occurs naturally alongside nickel and copper.

The technology can locate resources that may have eluded more traditionally-minded geologists and can help miners decide where to acquire land and drill, the company said.

Mining.com

Now; How about remote battles via drone warfare?

Or - helping a Smart surveillance Bio-security-state track the
environment & domestic populations molecules
via the Internet of Things / Bodies?

Nano biology; using gaming to enable "molecular tracking" in Smart Cities



DemonPore?

Is there a potential to bring humanity into science through the power of gaming?

Imagine the combined power of millions of people doing experiments together, simply by playing games. Your investment will help us build the most powerful scientific platform of all time.

It contains advanced molecular sensors called "nanopores", a powerful emerging technology that was pioneered by a member of our team (our SAB member Prof. George Church of Harvard Medical School)

You can start doing experiments with REAL cells and molecules from all around you right away-you pour liquids in, and the game begins!

Now imagine people all over the world playing together, combining data with vast, carefully planned experiments at a global scale. The combined power of that network will help SOLVE BIOLOGY in the coming decade!

It's an advanced scientific instrument, powered by nanopores, that turns raw signals from REAL cells and molecules into gaming experiences. By playing the games, you'll contribute real-world molecular and cellular data to vast, coordinated experiments. Molecular reality.com

DemonPore

"To pave the way for molecular sensing around the planet - Basically knowing what molecules are in the air in your body - or anywhere else..."

see Video

Skin in the haptic VR Wellness game?

Electronic skin as wireless human-machine interfaces for robotic VR

Abstract

The coronavirus pandemic has highlighted the importance of developing intelligent robotics to prevent infectious disease spread.

Human-machine interfaces (HMIs) give a chance of interactions between users and robotics, which play a significant role in teleoperating robotics. Conventional HMIs are based on bulky, rigid, and expensive machines, which mainly focus on robots/machines control, but lack of adequate feedbacks to users, which limit their applications in conducting complicated tasks. Therefore, developing closed-loop HMIs with both accurate sensing and feedback functions is extremely important. Here, we present a closed-loop HMI system based on skin-integrated electronics, whose electronics compliantly interface with the whole body for wireless motion capturing and haptic feedback via Bluetooth, Wireless Fidelity (Wi-Fi), and Internet. The integration of visual and haptic VR via skin-integrated electronics together into a closed-loop HMI for robotic VR demonstrates great potentials in noncontact collection of bio samples, nursing infectious disease patients and many others.

Science.org