First person shooter as global PSYWAR
captain wardrobe - [mass compiler] Feb 10th 2006
[apologies for spelling - i really hate typing!]
" so unplug the jukebox and do us all a favour...
that music's lost it's taste... so try another flavour..."
Train them! Excite them! Arm them!...Then turn them loose on the Nazis!
I've just finished watching a documentary made for Canadian Television...
Entitled "First Person Shooter", the film-maker seeks to find answers as to why his teenage son has become
addicted to the video game 'counterstrike'.
watch it HERE
in it we see the voluntary guidance ratings that games manufacturers used as warnings of explicit content.
We see the worried parents...kids skipping school, and some worrying trends in behaviour, such as one teen who was
throwing furniture around when their parent tried to regulate game time down to a reasonable level.
Others were even experiencing Epileptic seizures, even without a history of it in the family.
Most of these teens, however, seem not to feel, or want to acknowledge their situation...or even the possibility of
anything 'being wrong' with playing games which simulate taking part in covert operations, working in teams to kill an enemy
labelled 'terrorist'.
Interestingly "Counter-strike" also has a system of payment for each "kill" made...
These credits can be used to buy more lethal armaments...giving the player or team a more lethal edge.
The documentary notes anti-violence activism...some of which is reminiscent of the 'moral majority' we see that
marches & preaches on other debates / hot topics such as the sex industry / alcohol / abortion / religion / TV / freedom of speech...
The doc reveals a Navy Colonel, who is an anti video violence activist...
we see him at one of his functions...
I casually note he is a book-seller and self made industry in his own right...signing his books to an adoring
congregation as he describes how the very same games available to teens are used
in combat simulation...
One segment takes us to a trade exhibition for the gaming industry and notes that children are not allowed because they get
addicted and fill up the stands
Another takes us to a conference and noted the hyperbole that experts roll out, cliches and sociological quick fixes...
We see two sociologists make one liners...and that's that...
Interestingly we are taken to see the designer of the "counter strike" Game, a 20 year old who came to Canada from war torn
Vietnam when he was 2 years old. He, when asked if he realises Kids are having behavioral episodes, takes the role of devils advocate,
saying that he "can't take responsibility for the careless actions of others".
A Typicle 20 year olds reaction...
The film concludes with the Canadian Government repealing a law which required mandatory labelling of violent games as 17 and
above back to the voluntary system, which Game producers, uunsurprisinglyprefer...
But I was left with the overall impression that there was so much more to this...
Having been a researcher mass compiler ...& self confessed Internet addict for a few years now
I couldn't help but join some serious dots...
1. video games are media
sounds obvious doesn't it?
but consider the aim of the Military
Psychological warfare departments
to manage the perception of the 'enemy'
& the perception of the public of who the enemy is...
and who the allies are within the global war on terror
via media [paper, electronic, broadcast]
2. an assumption is made that violent war games /imagery
makes those exposed to it violent themselves
so ask yourself this:
Is their some special power to these experts white coats, one might ask?
An argument of 'censorship' is used, to an extent in order to propagate an illusion
a fear based agenda which distracts from the main issue we observe in all media
This is one concerning the defintion of virtual reality [media]
& the extension into what Umberto Eco labelled HYPER reality :
a designed reality based on media such as Disney land
which has morphed into the concept of the 'theme' establishment
a virally transmitted meme which has come to represent
a soft power which transmits an ideology of 'freedom'
while giving the consumer a reward for their contribution to society
obvious examples
Mcdonalds sell 'health & fun' in a meat [!] sandwich...
Denim jeans, once worn by slave railway workers in the USA
became a symbol of freedom to the Russians who queued for bread
during the bleaker days of the cold war
as did Jazz music, be bop, rock & roll, Elvis...
'Products' are
designed in every way... down to a psychological level -
I am told I want - therefore i believe I need
a physical level - 'user friendly' etc
within a work/play paradigm within a contructed reality labelled society
The cold war saw things starting to slowly change
Rebellion became a sellable brand &
Hollywood cashed in, and exported its 'values' globally
so now we return to video games
and the seemingly brainwashed players...
question: do these kids think that they are rebelling?
Is this 'rebellion' being used as a malleable force
just to sell the product & its enforced ideological wrapping?
Are video games, a billion dollar industry
like music & pornography, tapping into the natural hormonal
rebellion we see in all teenagers?
and our memories of that when we are older..?
within many military papers you will see the phrase 'force multiplier'
this is a curious term which suggests an ever expansive extending,
growing mechanism of cause & effect
The cause helps affect a further mutated cause - ad infinitum
So in a world where now we see Uber corporatism
and the blurring of the boundaries between Public & Private entities
Individual / state / corporation
the bottom line has become the generation of profit
products are made and distributed to the public
simply to encourage them to forget about their day-job
and enter a process of healing
which will keep them at that day-job - which helps a designed reality called society manufacture itself - ad infinitum
It is no different that getting shell-shocked soldiers to fight again.
Has anything really changed since the days of the OIL-igarchs [sic] who ran the
industrial base at the turn of the 20th century...?
Dynasties such as the Morgans..Du ponts, Rockerfellers...
held monopolies over base materials, utilities, manufacturing processes
and outlets
They along with other elites, helped to fund wars in which Opium was used as a weapon of coersion & control
what has changed?
'The opium for the masses' is now Hyper/Virtual & has now become a Trillion doller industry
you might say ...hang on ... if these kids are hooked on video games
then how can they be useful in the propagation of the hive ideology [society]?
The Documentary 'First Person Shooter'
failed to take into account the blurring of Corporate/Military/state interests
that we see evolving before our very eyes
Battle Royale
imagine again
row upon row of kids playing a shoot'em up game
These are the cream of the crop, high scorers, good team players...
Within the game they are told they are talking part in a
battle with other kids in another hall, in another country
Each kid is told that this competition offers cash rewards that instantly
deposit in their accounts after every kill made
Each kid is now takes on the role within a game of a plane or a boat or a soldier
They are presented with a virtual reality which allows them to lose
their inhibitions, hormones raging...
and kill everything that the game tells them is the enemy
now for a step back into the actual reality
The computer terminals the kids are playing on are each connected via a Wi Fi GPS Satellite link up through a Joint Unmanned Combat command System
Each teen playing the game is actually controlling a drone - a robot weapon
see these pages: society / rise of the machines
with the capability of armchair warriors now firmly in the Pentagons grasp
as Predator drones patrol & attack in Iraq & Afghanistan...killing innocents
The video game as a media event has the capability of become the ultimate PSYOP,
tricking the Kids into unwittingly fighting an unknown enemy in order to tap
into that rebellious hormanal rage...interacting within 'the game'
A game which in actuality is a realtime simulation of a real battlefield
with orders transmitted by commanders, tracking a human enemy
realtime 'programming' becomes realtime 'orders'
the following is from - "Contributions of the Global Positioning System to Air Force Competencies" by Lt. Col. G. Tovrea
"Andrew Marshal, head of the DoD Office of Net Assessment, says that the future battlespace
will be a "Nintendo-style battlefield where there is a competition between hiders and seekers
rather than a decisive clash between large ground armies. Satellites and other sensors will
provide a 'God's eye' view of the battlefield, and a new generation of long-range precision
weapons, guided by signals from Global Positioning System satellites, can strike within feet
of targets regardless of weather or time of day."
Documentaries that lead with the reactionary tone could be seen as a 'psyop' also
the moral majority backlash in this case has the effect of causing kids to rebel against the authority figures which helps transport them into a realm
[video games drugs, porn, rebellion, activism such as 911, anti-war, GM foods, climate change, Military bases]
Their energies are being re 're-routed'
in the film "the dirty dozen" - the major in charge
Maj. John Reisman [Lee Marvin] has the job of getting murderers and general baddies into shape for a mission
The character Victor R. Franko [played by John Cassavetes] is a natural rebel who causes trouble at every oppurtunity
complaining about the food etc...
The sly major uses this to his advantage ... instead of punishing him he lets him rebel to the point where the unit becomes galvanised
[like a union would in the face of poor treatment]
They become a good team who watch each others backs
Rebellion is being steered in this manner
to create factions to steer within a civil war type situation
so, while parents and moralists hold their hands up
in shock at the potential for kids to act out a simulation
which they have experienced, as a realtime actual murder scenario
the authorities seemingly back the industry which continues to steer
more concerned people into the arms of the Neo-christian right wing / Neo-liberal left wing
Gatekeepers who are both politically financed & controlled
the kids rebel against the moral authority and fall for 'the product' and its billion dollar PR
[by the kids I really mean 'all of us'...as consumers - being treated like naughty children to the authorities Parental state apparatus]
in the case of electronic mass media the game/media product itself has the general purpose of making people compliant to instructions and on screen directions and to believing/not believing a certian presented on-screen situation
the coming digital take-over is a progression of enforced choice electronic media
*convinces you, that you have a vote and that your identity is safe
*lets you believe you are participating with real humans as you interact within virtual forums & environments
*convinces us of justice/democratic processes via popular live / staged debates trials & death sentences
this will happen via interactive media to convince us we are taking part in a society that is in reality ... a dictatorship
dealing us false choices as a virtual reality
while not saying that violence because of imagery doesn't happen
such as Columbine...Jeff Weise
I am prepared to assert that i believe certain
Multi trillion dollar forces are willing to make this
happen to ensure they get the rebellion they need
in order to keep 'the process' ticking along...
The Pharma / Junk-Food industry merry go round - It the will of corporations to make you feel like a valuable member of the burger supply chain that is now called society!
one which fills our kids with junk food - processed gloop filled with additives and preservatives such as aspartame, Tartrazine, Sunset Yellow, Amaranth, Brilliant Black, Cochineal Red, monosodium glutamate
which are a main cause of symptoms leading to a diagnosis of 'brain disorders' such as ADHD / ODD and depression which then lead to the prescribing of SSRI's:
The columbine shooters and Jeff Weise were presribed these anti depressants
Mind control links back to the Eugenics movement, The Nazis, The CIA
use of such methods of experimentation with pharmacueticals to control the population...
The very same corporations are involved in the Genetic Modification of the food chain
it is all about the corporate management of energy
how we digest & process energy
how we choose to dissipate that energy
Is this what democracy has become?
In this way the political process could too easily drive a system which led to disappointment, with the creation of expectations combining with difficulties in delivery (and a poor understanding of the best methods of delivery) to create perceptions of poor performance.
The nature of government structures and the length of the supply chain to the individual consumer was too complex, it was argued, for government to be wise in offering a Tesco-type service. At the same time, government could no longer just give orders: they had to persuade."
- THE CHALLENGES OF GOVERNING IN A FREER AND MORE COMPLEX WORLD
Ditchley Foundation meeting chaired by The Rt Hon Sir Malcolm Rifkind KCMG QC MP
its all a con on the public, and its nothing new
Once people get hooked on the 'technology' they will see it as no different to
the actor on stage tells the truth = the christ-head as performer / politician utilising the technology of stagecraft/personality
presentation/
the flocks followed then, the written hand of the Bible/Koran/Talmud
then... we saw the early reaction to the printed word was fear...this mutated [was steered] to become a common sense value
which was that the printed word represented the authoritative truth [news media]
now we have malleabe interactive digital media;
the screens - as windows - enforces the truth as only lies
By a process of the creation and social engineering of all classes
suggests that no one being within a body politic is immune to such devices of control
the ruling elite are not exempt
they are being manipulated just as much if not more
by psychological processes - linguistic manipulation
perception management...
groupthink
access for service via aspiration culture
observe the 'us and them' syndrome so patently bandied
as an excuse for real politik in the UK new labour government
it is snobbish control freakery that would be frowned upon
if witnessed in a simple school lesson designed to illuminate
how group think pervades rationality
I would argue that these relatively new political structures
Yesterday [Feb 2006] after we saw the ban in UK Parliament of smoking in public places, a talking head giving an opinion in a public house on BBC news 24
said the following without a trace of irony:
"the UK is heading into a new era which could be defined
as a secular puritanism, which will benefit the health & beauty
industry greatly in the future UK economy"
the bottom line is that in order to survive ... we HAVE to do things we might otherwise consider morally wrong or distinctly unethical
Therefore the cult of NEO-politics is the sweeping away of all manner of conscientious objection for fear of losing basic rights
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