Entertainment or ENTRAINMENT?
YOUTH CONTROL - pharma conditioning & Mcjobs for the boys and girls
"children, are to be shaped and formed into finished products...manufactured like nails, and the specifications for manufacturing will come from government and industry"
In 1888, the Senate Committee on Education was getting jittery about the localized, non-standardized, non-mandatory form of education that was actually teaching children to read at advanced levels, to comprehend history, and, egads, to think for themselves. The committee's report stated, "We believe that education is one of the principal causes of discontent of late years manifesting itself among the laboring classes."
By the turn of the century, America's new educrats were pushing a new form of schooling with a new mission (and it wasn't to teach). The famous philosopher and educator John Dewey wrote in 1897:
Every teacher should realize he is a social servant set apart for the maintenance of the proper social order and the securing of the right social growth.
In his 1905 dissertation for Columbia Teachers College, Elwood Cubberly-the future Dean of Education at Stanford-wrote that schools should be factories
"in which raw products, children, are to be shaped and formed into finished products...manufactured like nails, and the specifications for manufacturing will come from government and industry."
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The elite aims to control all aspects of our lives...
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The next year, the Rockefeller Education Board-which funded the creation of numerous public schools-issued a statement which read in part:
In our dreams...people yield themselves with perfect docility to our molding hands. The present educational conventions [intellectual and character education] fade from our minds, and unhampered by tradition we work our own good will upon a grateful and responsive folk. We shall not try to make these people or any of their children into philosophers or men of learning or men of science. We have not to raise up from among them authors, educators, poets or men of letters. We shall not search for embryo great artists, painters, musicians, nor lawyers, doctors, preachers, politicians, statesmen, of whom we have ample supply. The task we set before ourselves is very simple...we will organize children...and teach them to do in a perfect way the things their fathers and mothers are doing in an imperfect way.
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At the same time, William Torrey Harris, US Commissioner of Education from 1889 to 1906, wrote:
Ninety-nine [students] out of a hundred are automata, careful to walk in prescribed paths, careful to follow the prescribed custom. This is not an accident but the result of substantial education, which, scientifically defined, is the subsumption of the individual.
In that same book, The Philosophy of Education, Harris also revealed:
The great purpose of school can be realized better in dark, airless, ugly places.... It is to master the physical self, to transcend the beauty of nature. School should develop the power to withdraw from the external world.
Several years later, President Woodrow Wilson would echo these sentiments in a speech to businessmen:
We want one class to have a liberal education. We want another class, a very much larger class of necessity, to forego the privilege of a liberal education and fit themselves to perform specific difficult manual tasks.
Writes Gatto: "Another major architect of standardized testing, H.H. Goddard, said in his book Human Efficiency (1920) that government schooling was about
'the perfect organization of the hive.'"
While President of Harvard from 1933 to 1953, James Bryant Conant wrote that the change to a forced, rigid, potential-destroying educational system had been demanded by
"certain industrialists and the innovative who were altering the nature of the industrial process."
In other words, the captains of industry and government explicitly wanted an educational system that would maintain social order by teaching us just enough to get by but not enough so that we could think for ourselves, question the sociopolitical order, or communicate articulately. We were to become good worker-drones, with a razor-thin slice of the population-mainly the children of the captains of industry and government-to rise to the level where they could continue running things.
This was the openly admitted blueprint for the public schooling system, a blueprint which remains unchanged to this day. Although the true reasons behind it aren't often publicly expressed, they're apparently still known within education circles. Clinical psychologist Bruce E. Levine wrote in 2001:
I once consulted with a teacher of an extremely bright eight-year-old boy labeled with oppositional defiant disorder. I suggested that perhaps the boy didn't have a disease, but was just bored. His teacher, a pleasant woman, agreed with me. However, she added, "They told us at the state conference that our job is to get them ready for the work world…that the children have to get used to not being stimulated all the time or they will lose their jobs in the real world."
- via the memory hole
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Astronaut Reveals NASA Mind Control Program Involving Children
By Andrew D. Basiago
LOS ANGELES -- Astronaut Gordon Cooper, one of the original seven Mercury astronauts, has confirmed the existence of a mind control program administered by NASA in the 1950's and 1960's involving gifted American schoolchildren.
The astronaut's revelation was made during a July 19th interview by host Mike Siegel on the popular, late-night radio program, Coast to Coast.
During a discussion that primarily focused on Cooper's beliefs that extraterrestrial beings are visiting planet Earth and that some UFO's are alien spacecraft, Siegel asked Cooper: "Who were the space kids?"
Cooper answered that "the space kids were children with exceptional mental abilities run through a kind of MK program, like the things that are coming out now."
He went on to describe how NASA's mind control program emphasized cultivation of the children's psychic abilities and that it involved telepathy, remote viewing, and out-of-body-experiences (OBE's).
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Cooper's remarks generally support the claims of a growing cadre of Americans, now in their thirties, forties, and fifties, who are recovering memories of unusual classes that they were enrolled in as young children during the advent of the Space Age.
These "study groups" included speed reading lessons that enabled students to comprehend entire passages at a single glance, the use of learning machines to teach them vast amounts of information, card games and other situational exercises involving clairvoyance, and seminars in the guided imagination that forms the basis of remote viewing.
It is believed that NASA's mind control program was directed at preparing children who would later be able to communicate with the non-human intelligent species that humanity might encounter in space.
This thesis is supported by the fact that one experiencer remembers being tutored in a hieroglyphic alphabet that author Fritz Springmeier has identified as a set of "intergalactic symbols" developed by NASA for the purpose of communicating with extraterrestrial civilizations.
The accounts of some individuals suggest that in some cases, the children involved were given drugs to enhance memory and learning and were physically spun on table top-like devices to induce the altered state of consciousness associated with OBE's. - sightings
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Why have the army made a video game?
THEY WANT YOUR KIDS...[ $ ]
Is it a game
or reality??? roll up...
roll up...get those killing skills here...
With military games becoming more and more of a hot property these days, ideas for good games are also becoming popular as well. Recently, Platinum Studios with the support of Fog Studios signed an agreement with well known military theorist and consultant US Army Colonel John Alexander (Retired) to develop his ideas into entertainment properties including video and PC games. Game developers Blue Shift Studios and Handheld Games are already signed to develop the games.
Interview with John B Alexander
Profile [see: NLP]
Americas Army is essentially based on Counter-Strike. From here:
http://www.movesinstitute.org/GameBasedSim.pdf
Quote:
We focused on the overall mission statement, which was to develop a game with appeal similar to the game CounterStrike. We took CounterStrike as our model, but with heavy emphasis on realism and Army values and training.
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Virtual Reality Prepares Soldiers for Real War
Young Warriors Say Video Shooter Games Helped Hone Their Skills
By Jose Antonio Vargas - Washington Post Staff Writer - Tuesday, February 14, 2006
One blistering afternoon in Iraq, while fighting insurgents in the northern town of Mosul, Sgt. Sinque Swales opened fire with his .50-cal. That was only the second time, he says, that he ever shot an enemy. A human enemy.
"It felt like I was in a big video game. It didn't even faze me, shooting back. It was just natural instinct. Boom! Boom! Boom! Boom! " remembers Swales, a fast-talking, deep-voiced, barrel-chested 29-year-old from Chesterfield, Va. He was a combat engineer in Iraq for nearly a year.
Like many soldiers in the 276th Engineer Battalion, whose PlayStations and Xboxes crowded the trailers that served as their barracks, he played games during his downtime. "Halo 2," the sequel to the best-selling first-person shooter game, was a favorite. So was "Full Spectrum Warrior," a military-themed title developed with help from the U.S. Army.
"The insurgents were firing from the other side of the bridge. . . . We called in a helicopter for an airstrike. . . . I couldn't believe I was seeing this. It was like 'Halo.' It didn't even seem real, but it was real."
This is the video game generation of soldiers. " 'Ctrl+Alt+Del,' " the U.S. Army noted in a recent study, "is as basic as 'ABC.' " And computer simulations -- as military officials prefer to call them -- have transformed the way the United States military fights wars, as well as soldiers' ways of killing.
"There's been a huge change in the way we prepare for war, and the soldiers we're training now are the children of the digital age who grew up with GameBoys," says retired Rear Adm. Fred Lewis, a 33-year U.S. Navy veteran who now heads the National Training Systems Association, a trade group that every year puts on the Interservice/Industry Training, Simulation and Education Conference, the military counterpart of the glitzy Electronic Entertainment Expo. "Live training on the field is still done, of course," but, he adds, "using simulations to train them is not only natural, it's necessary."
War is no game, of course, but games, in a big way, have updated war. The weapons Swales uses when he plays "SOCOM 3: U.S. Navy SEALS," for example, are virtual replicas of the weapons he used as a soldier in Iraq.
"The technology in games has facilitated a revolution in the art of warfare," says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. "When the time came for him" -- meaning Swales -- "to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point."
In the mid-1990s, Bartlett, an avid gamer himself, created "Marine Doom," the military version of the original "Doom," the granddaddy of first-person shooter games. The simulation was conducted in a lab with six PCs networked together. It served as a precursor for more expensive, highly immersive, state-of-the-art military simulation centers and PC labs. Some, like the Asymmetric Warfare -- Virtual Training Technology, largely train soldiers how to coordinate complicated missions. Think of it as a sort of military "EverQuest" that can be played by multiple people in multiple places at the same time. With the Indoor Simulated Marksmanship Trainer, soldiers train to effectively shoot their weapons by holding a rifle that looks like an M16, except it fires a laser and the target is a giant screen.
Lt. Col. Scott Sutton, director of the technology division at Quantico Marine Base, where the mock-up M16s are used, says soldiers in this generation "probably feel less inhibited, down in their primal level, pointing their weapons at somebody." That, in effect, "provides a better foundation for us to work with," he adds.
No one knows for sure whether Sutton is right. Since at least World War II, studies purporting to explore how readily troops pulled the trigger -- S.L.A. Marshall's "Men Against Fire," for example -- have aroused controversy and been scored as anecdotal. Indeed, collecting data in the swirl of battle is no less formidable a challenge today than in the past. As a result, comparisons to previous generations of soldiers are problematic. Nonetheless, soldiers today are far more knowledgeable about weaponry than their predecessors, Bartlett feels sure, and have "a basic skills set as to how to use them."
Retired Marine Col. Gary W. Anderson, former chief of staff of the Marine Corps Warfighting Lab, agrees. And he takes it a step further: Today's soldiers, having grown up with first-person shooter games long before they joined the military, are the new Spartans, he says.
"America's Army," a free online game with more than 6.5 million registered players, is being used by the U.S. military as a recruiting tool. "Call of Duty," "Medal of Honor" and "SOCOM," to name just three best-selling military-themed titles, are popular with soldiers, whether they're deployed in Iraq or back home in the States. A version of "America's Army" will be available on cell phones this summer.
"Remember the days of the old Sparta, when everything they did was towards war?" says Anderson, now a defense consultant. "In many ways, the soldiers of this video game generation have replicated that, and that's something to think about."
Swales, the 29-year-old combat engineer from Chesterfield, joined the National Guard in 1998 "as a way to get my life in track," he says. While deployed in Mosul, he mostly hung out with Sgt. Sean Crippen, Spec. Alfred Trevino and Spec. Mike Jones -- they were all in the Guard, all in their twenties, all from Virginia. They were dubbed "the minority squad" (Swales and Crippen are black, Trevino is half Mexican American, Jones is Korean American). To pass the nights, they watched such classic war movies as "Full Metal Jacket" and "Apocalypse Now."
"Saving Private Ryan" was their favorite.
"That's gonna be us, man, when they first opened the doors on the boat, when they're hitting the beach, just watching guys get mowed down," Swales, the eldest of the group, the big brother type, would joke.
Even more, though, they played military-themed games, thumbing away into the wee hours of the night. "Sometimes we'd be up till 2 or 3 in the morning, and we gotta get up, like, 0900" to head out for a foot patrol through town, says Crippen.
"We're doing this stuff for real and we're playing it on our spare time," adds Swales. "And yeah, it was ironic. But it was so normal, we didn't think nothing about it."
Swales had a PlayStation2 that he brought from home in the portable trailer that he shared with Crippen. They became roommates after their former roommates, Spec. Nick Mason and Spec. David Ruhren, died from a bombing attack. Nearby, Spec. Idrissa Hill, who was rooming with Jones, had an Xbox and a PlayStation 2. (They can be bought online, as well as at the PX.) Everyone kept busy. Crippen, by far the best gamer in the group, got through the last levels of "Call of Duty" and "Full Spectrum Warrior," both military-themed games.
"The very first time I fired my rifle" -- it was an M249 squad automatic weapon, a machine gun -- "I was scared. I had never shot my gun before at an actual person. But once I pulled the trigger, that was it, I never hesitated," says Crippen, 22. He's now a sophomore at Virginia State University, studying computer engineering, trying not to get so distracted by his Xbox. "All I saw was the street where the RPG [rocket-propelled grenade] came from, and I just fired in that direction, maybe 20 rounds at most, and it felt like I was playing 'Ghost Recon' at home," referring to a Tom Clancy game.
"I've always had access to a shooter game. Ever since I could pick up a controller," he goes on. One of the first games he recalls playing as a little kid was "Commando," a shoot-'em-up game where the player's character, Super Joe, is dropped into a jungle and tries to fight his way out. "And over there in Iraq, I think playing those games helped. It kept me on my toes. It taught me what to do and what not to do."
Trevino's weapon was the M16A4 assault rifle.
"You just try to block it out, see what you need to do, fire what you need to fire. Think to yourself, This is a game, just do it, just do it, " says Trevino, 20, the baby of the group, recalling his first shot at a human enemy. He lives in Virginia Beach and works at nearby Bradco Supply, running a forklift. He's a hard-core gamer like Crippen, plays "anything that races," he says, "anything that shoots."
"Of course, it's not a game. The feel of the actual weapon was more of an adrenaline rush than the feel of the controller," he continues. "But you're practically doing the same thing: trying to kill the other person. The goal is the same. That's the similarity. The goal is to survive."
Still, many PlayStation-playing soldiers aren't as battle-ready as they think. Evan Wright, author of "Generation Kill: Devil Dogs, Iceman, Captain America, and the New Face of American War," a stirring account of young Marines in Iraq, spent six weeks in early 2003 with the 1st Reconnaissance Battalion -- nicknamed the "suicide battalion" -- which traveled far ahead of the main invasion force. The soldiers he interviewed were "on more intimate terms with the culture of video games, reality TV shows and Internet porn than with their own families."
However, he says, "What I saw was a lot of them discovered levels of innocence that they probably didn't think they had. When they actually shot people, especially innocent people, and were confronted with this, I saw guys break down. The violence in games hadn't prepared them for this."
Sgt. Michael Stinetorf, one of those 1st Recon Marines, used three weapons in Iraq: a heavy .50-caliber machine gun, an M249 light machine gun, and a suppressed M4, "which is an M4 with a silencer," he says. He had played shoot-'em-up games, mostly James Bond titles and "Grand Theft Auto III" before he left for the war. But since returning home in September 2004, he can't stand watching his friends play those kind of games, much less play them himself.
"It just doesn't appeal to me anymore," says the 23-year-old, now a freshman at Grossmont College in San Diego who hopes someday to study medicine. "I found the easiest way to release all the violence, to walk away from it all, is not surround myself with it."
So he says no to violent games, no to violent movies, no to violent TV shows, and declines to talk about how many people he shot while in Iraq.
"That's one thing I don't get into. Even to my closest friends," he says. "It's kind of a way to separate yourself from it."
Unlike Stinetorf, Swales still can't seem to get enough of shooter games, especially military-themed ones. He got back from Iraq more than a year ago. A banner that reads "Welcome Home Que" still hangs in his cluttered room, upstairs in the two-story, four-bedroom home that he shares with his mom, sister, niece and a 7-year-old Labrador named Kim. Nearby, three commendation medals are collecting dust. Swales, who at 6 feet 3 and 225 pounds could easily pass as a linebacker, until recently worked two jobs -- in the produce section of Wal-Mart, from midnight to 9 a.m., and at Best Buy, from 3:30 to 10:30 p.m., with a sideline gig installing car stereos. He quit Best Buy a few weeks back. Too much work.
In his spare time, he's hunkered on the edge of his futon, or on the off-pink carpeted floor, reliving his days as a soldier in front of his 30-inch TV, playing "SOCOM 3: U.S. Navy SEALS." These days, it's the only thing he plays, three hours at a time. He's showing off the weapons in the game, describing them one by one.
There's the AK-47, the most common insurgent weapon in Iraq, he says. Here's the M4 carbine, the weapon a lot of the American infantry guys are running around with.
"This game takes place in Southeast Asia. I'm the commander of the guys here, in charge of three guys. In this game, you gotta try to be as quiet as possible. You gotta find the informer, the mole, and get intel and find out what's going on. But you gotta be quiet," explains Swales.
In the game he's playing, his character is in Army fatigues, crawling in the rice paddies of the village, gripping an M16A2 with a high scope. And outside of the game, he's sitting in his room, dressed in black sweats and Newport tennis shoes, gripping his controller. He's whispering, though the only person in the room, besides the reporter, is him.
"Can you hear the heartbeat? That's my heart. In the game. When you're trying to get a steady shot, you hear the heart beating. That right there felt like the real thing."
The game, of course, comes with a restart button. - washingtonpost.com
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yet MORE War toys
...[ $ ][ $ ][ $ ]
Adventures in Mind Control
Playing videogames may be just what the doctor ordered for kids suffering from attention deficit disorder. In a recent study, PlayStation games were used successfully to treat children diagnosed with ADD, which affects an estimated 5 to 7 percent of elementary school students nationwide.
Researchers used off-the-shelf games to teach children biofeedback. In the traditional method, patients learn to modify their brain waves by monitoring waveform data from sensors placed on their scalps. By learning to increase waves to around 12 Hz, a stress-free range, patients are able to relax and improve their concentration. With enough practice, they can re-create that state.
But getting hyperactive kids to sit and watch their brain waves on a computer screen is almost impossible. So researchers at the Eastern Virginia Medical School in Norfolk turned to videogames to administer biofeedback.
A group of children with ADD played a series of games, including Gran Turismo, 3Xtreme, and Spyro the Dragon, on modified Sony PlayStations. Sensors attached to each child's scalp measured his brain wave activity, and the signals were fed through a processing unit to the PlayStation controllers. As the child's brain waves approached an optimal pattern, the controller became more responsive, encouraging the child to produce those brain-wave patterns to succeed at the game.
The medical researchers teamed up with NASA's Langley Research Center in Hampton, Virginia, which had developed a patented technology to measure pilots' responses to flight simulators. "Flight simulators are essentially very sophisticated videogames," explains Langley scientist Alan Pope.
Not surprisingly, the kids preferred the joystick treatment to traditional biofeedback techniques. "They achieved results in half the usual time," reports lead researcher Olafur Palsson, now a visiting scientist at University of North Carolina's School of Medicine. "Their brains were lured into changing their behavior in a healthy way."
NASA is negotiating with several companies to produce consumer versions of the system. This winter, East3 (www.east3.com), a tech-development firm based in Richmond, Virginia, is releasing a videogame-based attention trainer for children.
- Michael Menduno
Adventures in Mind Control Wired magazine
First person shooter as global PSYWAR Captain Wardrobe feb 2006
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question: is this page a spoof?
http://www.mindbending.us/tranquilizer.htm
Tranquilizer ? The Art of Zen Gaming
Do you have kids, great, kids are great but they have an essential drawback: They are too loud and they are running around too much.
Are your children too loud when they play, do they run around and never hold still ?
Tranquilizer is a conditioning software and relaxation trainer specially developed for hyperactive children. It is a piece of software which aim it is to disturb the audio-visual output of common computer games accordingly to the amount of movement and the degree of loudness of the players.
Imagine a 3D-Shooter like Unreal Tournament played with more people over network, if you have Tranquilizer installed, you have to be a very calm killer, you shouldn?t move or make too much noise because otherwise your display gets more and more disturbed and the 3D content looks then more like a episode of Alice in Wonderland, the 3D world which was once static now floats around you like water. If so, the game gets more difficult to play and in the end it gets unplayable, because you see things not that clear anymore, you see enemies too late and all gets blurred and dizzy. The player which moves the least has the best sight and is likely to win the game.
Tranquilizer forces your kid not too move or shout or even talk with their friends when they play their favorite computer games. Tranquilizer enables them too come too a different state of mind, the perfect relexation without the need too communicate or move. After 1 hour of training with Tranquilizer the machine is their new friend, and they sit calm in front of the monitor starring in it and try not to move the hand too much while moving the joystick and pressing the fire buttons.
The time is over when you came back home from work and your kids where going on your nerves, once you installed Tranquilizer on their computer they sit in their room and play their games without making any noise. And the best thing is your children get trained too be silent and calm in every situation.
Tranquilizer is the ideal product for everyone, imaging a world of peace and tranquility, kids which don?t run around all day and just speak when it is really necessary and if so they whisper.
Buy Tranquilizer now and receive a free copy of Intellectualizer a software which makes your kids smart while playing computer games, so helping your kids with the homework belongs to the past as well.
Mindbending the care company.
Check out the different other mind bending software tools we offer, get the catalog for free now.
a Hoax that cons suckers into wanting to behaviorally control their children?
Their subliminal control programs include the Tranquilizer™, Intellectualizer™, Selfesteemizer™, and Professionizer™. So is this real? Not really. It's an art project created by Robert Praxmarer. But what gets me is that he actually will allow people to buy the products listed on the site. Or, at least, he'll take their money. Click on the 'Add to Cart' button, and you'll be taken to a PayPal screen that will transfer money to his account. Most hoax sites, by contrast, carefully avoid taking anyone's money, because if they do take money and don't deliver what they've advertised, that's fraud. So maybe Praxmarer really will send some kind of "subliminal" software to people who pay for it. (He wants, on average, over $1000 per program.) But he could still be opening himself up to charges of fraud if the software doesn't work as advertised.
- museum of hoaxes
signs of the times:
The scariest part is that some parents thought this all was a very good idea and contacted Robert Praxmarer, the Austrian-born multimedia artist which programmed the aforementioned softwares then mocked-up the existence of Mindbending Software Inc., a company that would shamelessly sell these to any interested parents. Praxmarer' work is both a critique of the influence of contemporary games on kids, which promote Sims-like capitalism-oriented lifestyle, as evidence of the blind trust people have in technology to resolve all of their issues. - insertcredit.com
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Question: Who really wants strong leaders?
Answer: Only sexually repressed people want strong leaders (according to psychologists).
anxietyculture.com
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The President & The Puppy : THE PROOF !!!
inanimate and plastic...
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Isn't this kind of Leader worship a little worrying?
Why not become a member of the Junior Secret Service Program,
A Family Activity for Kids ages 7-12
Junior S.S.
Some of your assignments will include:
- Using binoculars to locate suspicious persons and objects.
- Questioning suspicious looking individuals.
- Reporting to the Agent-in-Charge on the radio using code names and correct procedures.
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When did Education and play become morphed into the training exercises
of a fear based response programming?...The making of the
predator mentality and the breaking of all dissent for children in BOOTCAMP USA
symptoms of a fascist state
Lawmakers: Video shows guards beating boy at boot camp
By BRENT KALLESTAD Associated Press Writer
TALLAHASSEE, Fla. (AP) -- A videotape shows guards brutally beating a boy at a military-style boot camp for juvenile delinquents in Panama City not long before the teenager died, two lawmakers said Thursday.
The state refuses to release the tape to the public, but the Bay County sheriff on Thursday characterized the lawmakers' description of it as overblown and blasted the two lawmakers as "loose cannon politicians" interfering with his investigation.
Martin Lee Anderson, 14, of Panama City, died Jan. 6 at Sacred Heart Hospital in Pensacola. The youngster collapsed after he complained of breathing problems while doing exercises that were part of intake procedures at the camp. The Bay County sheriff's office has said officers restrained him after he became uncooperative.
State Rep. Gus Barreiro, R-Miami Beach, called the videotape "horrific," saying he had "never seen any kid being brutalized ... the way I saw this young man being brutalized - "Even towards the end of the videotape, where you could just see there was pretty much nothing left of Martin, they came out with a couple cups of water and splashed him in the face," he said. "When you see stuff like that, you want to go through the TV and say, 'Enough is enough. Please stop hitting this kid.'"
An attorney for the family, Ben Crump, said the guards would force ammonia tablets up Anderson's nose in efforts to keep the youth conscious. "We can never ever let anything like this happen again and if we don't get this videotape out, people will never know the truth," said Crump, who demanded the tape's release on behalf of the family at a Panama City news conference Thursday. "Police brutality is unacceptable at any time." "I don't think there's any question there was excessive force," said Rep. Dan Gelber, a Democrat from Miami Beach and former federal prosecutor familiar with custody cases, who also viewed the videotape. "I think (the public is) going to be shocked at the treatment of this kid and the lack of attention that was paid to his core health needs," Gelber said. "This is a relatively small kid with a half a dozen of pretty strong men and he seemed to be phasing in and out of consciousness."
Sheriff Frank McKeithen issued a prepared statement accusing Barreiro and Gelber of overreacting with "irresponsible, premature and incorrect statements" that "add fuel to an already volatile situation."
Bay County authorities and the Florida Department of Law Enforcement have refused to make the tape of the incident public, but Barreiro and Gelber said it would be released soon. FDLE spokeswoman Karen Mason said the tape would not be released Thursday because it remains a part of the investigation and doesn't fall under the state's open records requirements. Bay County sheriff's officials referred questions to FDLE.
"It's absurd," said Barbara Petersen, president of the Tallahassee-based First Amendment Foundation. "Technically they may be able to claim the exemption ... (but) this is an issue of critical public concern. Kids are dying. "We can't see the tape?" Petersen asked. "What sense does that make?"
Once a record that is exempt is released to someone who is not specifically authorized by the law to have it, the record loses its protected status, Petersen said. The question is whether that includes videotape that hasn't been "released," but has been viewed..."That's a question for a judge," she said.
Gov. Jeb Bush, who was in Orlando, said he had not seen the tape but was aware of the contents. Several of his aides had seen the tape. "When you have someone in the custody of the state, irrespective (of) their reasons of being there, who dies, it's a concern," Bush said. "Absolutely we're concerned."
Barreiro said the beating could be considered worse than the Rodney King case in the 1990s in Los Angeles. "Rodney King lived. This kid didn't," he said.
Anderson's family said it plans to sue Bay County and the state Department of Juvenile Justice, which oversees boot camp programs. The department gave the Bay County camp a good review in a June 2004 quality assurance report, listing it in full compliance with state standards. - ap.org
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getting them ready for the
INFANTry?
Patriotism through Bribery,
what a way to set an example...
"The detective told me if I did not medicate my son, I would be arrested for child abuse and neglect,"
ABC News
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"I think it'd be a good idea. Other countries have a draft and it makes [people] better citizens.
"
Ken Wee, 18 MANHATTAN
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You've probably heard the recruiter's sales pitch -- travel, training, money for college. Sounds pretty good, doesn't it? All advertising does. But if military life doesn't live up to the advertising, you can't bring your enlistment agreement back to the recruiter for a refund. You're in for eight years of your life (including inactive reserve duty). You wouldn't buy a car without looking under the hood. Don't enlist before you check out the reality of military life that lies behind the glamorous television ads and glossy brochures. Check it out carefully. objector.org
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Faced with wilting recruitment and ongoing violence in Iraq, Army and Marine Corps recruiters are turning their attention to those most likely to oppose them: parents.
The two branches are shifting from a strategy that focused first on wooing potential recruits to one aimed at gaining the trust and attention of their parents by using grassroots initiatives and multimillion-dollar advertising campaigns.
The public relations push comes as the Army and Marines, which absorb the brunt of the casualties in Iraq, encounter one of their worst periods in recruitment.
Among their initiatives:
* Four new "influencer" TV ads by the Army, aimed at moms, dads, coaches and ministers. The ads air this month.
* A decision to pair Army recruiters with Iraq and Afghanistan veterans on visits to the homes of potential recruits. The idea: Tell parents "the Army story," says Army spokeswoman Lt. Col. Pamela Hart.
* A nine-minute video, "Parents Speak," in which parents of Marines say the Corps has been good for their children.
* A direct-mail campaign by the Marines to parents of high school juniors and seniors. The Marines highlight the benefits of joining and ask for an opportunity to talk to the students' parents about a military career.
armytimes
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June 23, 2005 -- The Draft is Coming folks!
The Bush fanatics deny it but the Pentagon Chickenhawks are using a marketing firm (BeNow, Inc. of Wakefield, MA) to cull student records nationwide to target kids as young as 16 for recruitment. But it will also likely feed into the Selective Service System, whose 1515 Wilson Blvd. office in Arlington, VA is now up and running with new staff, over 300 computer workstations, and high level attention from Bush, Cheney, and Rumsfeld.
By the way, the place across the street at 1550 Wilson Blvd., Halliburton/Kellogg, Brown & Root, needs your kids for cannon fodder to protect its oil wells and pipelines in Iraq and its future installations in Iran, Syria, Afghanistan, and Kazakhstan. - Wayne Madsen
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1515 Wilson Blvd.
Selective Service System
- checking its list to find out who it can
draft to die for the folks across the street...
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Halliburton
Kellogg, Brown & Root
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Pentagon creating student database
Recruiting tool for military raises privacy concerns
By Jonathan Krim The Washington Post - June 23, 2005
WASHINGTON - The Defense Department began working yesterday with a private marketing firm to create a database of high school students ages 16 to 18 and all college students to help the military identify potential recruits in a time of dwindling enlistment in some branches.
The program is provoking a furor among privacy advocates. The new database will include personal information including birth dates, Social Security numbers, e-mail addresses, grade-point averages, ethnicity and what subjects the students are studying.
The data will be managed by BeNow Inc. of Wakefield, Mass., one of many marketing firms that use computers to analyze large amounts of data to target potential customers based on their personal profiles and habits.
"The purpose of the system . . . is to provide a single central facility within the Department of Defense to compile, process and distribute files of individuals who meet age and minimum school requirements for military service," according to the official notice of the program.
Privacy advocates said the plan appeared to be an effort to circumvent laws that restrict the government's right to collect or hold citizen information by turning to private firms to do the work.
Some information on high school students already is given to military recruiters in a separate program under provisions of the 2002 No Child Left Behind Act. Recruiters have been using the information to contact students at home, angering some parents and school districts around the country. - msnbc
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Meanwhile in a school in New Mexico - poetry is BANNED:
In March 2003, a teenage girl named Courtney presented one of her poems before an audience at Barnes & Noble bookstore in Albuquerque, then read the poem live on the school's closed-circuit television channel.
A school military liaison and the high school principal accused the girl of being "un-American" because she criticized the war in Iraq and the Bush administration's failure to give substance to its "No child left behind" education policy.
The girl's mother, also a teacher, was ordered by the principal to destroy the child's poetry. The mother refused and may lose her job.
Bill Nevins was suspended for not censoring the poetry of his students. Remember, there is no obscenity to be found in any of the poetry.
He was later fired by the principal.
Hard lessons from poetry class: Speech is free unless it's critical By BILL HILL
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Mentally Ill Children Held in Detention Centers
Thousands of mentally ill American children, some as young as seven, are locked up in juvenile detention centers because there is nowhere else for them to go, a congressional report found on Wednesday.
The report painted a disturbing picture of children with mental illness and/or substance abuse warehoused in jail-like conditions where their mental health often deteriorates.
More than 160 of the 524 centers surveyed reported suicide attempts by youths held unnecessarily.
"The last place some of these kids need to be is in detention," the study quoted a Tennessee juvenile center administrator as saying. "Those with depression are locked up alone to contemplate suicide. I guess you get the picture."
Rueters
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The Marines now seem to be recruiting 8-year olds
(got to meet those recruitment quotas!). Sheesh! This was forwarded to me by a friend, who is the spouse of a school principal. The principal had found it frightening that the recruiter seemed to have contacted all county elementary schools principals. Oh yeah — I forgot: NO CHILD LEFT BEHIND.
One of the principals who received this email found it "scary," and commented "Does this look like the young Nazis or what?" In fact, a photo posted at their website, under the history of the Young Marines, is shockingly similar to a photo of Hitler Youth.
Chris Hardin, Commanding Officer, Sumner County Young Marines sent this email:
From: Sumner County Young Marines [mailto:sumnercountyym@bellsouth.net] Sent: Wednesday, January 04, 2006 10:47 PM To: [I’ve deleted the email addresses of the school principals] Subject: Sumner County Young Marines Importance: High
Dear Principals:
My name is Chris Hardin and I am the Commanding Officer for the Sumner County Young Marines. The reason I am contacting you is to see if my staff and I may either come into the schools and inform the children of the program or to see if we can send literature to the school and it be sent home with the children. We are starting a new session the beginning of February. My staff and I would like to get the information to the children no later than January 27th.
Below you will find some information about the program. Please take a moment and read over it and let me know which option would be available.
Who we are
The Young Marines is a youth education and service programs for boys and girls, ages 8 through completion of high school. The Young Marines promotes the mental, moral, and physical development of its members. The program focuses on character building, leadership, and promotes a healthy, drug-free lifestyle. The Young Marines is the official youth program of the U.S. Marine
Corps and the focal point for the Marine Corps’ Youth Drug Demand Reduction efforts.
Membership
The Young Marines is open to all youth ages 8 through completion of high school. The only membership requirement is that the youth must be in good standing at school. Since the Young Marines’ humble beginnings, in 1958, with one unit and a handful of boys, the organization has grown to over 240 units with 10,000 youth and 3,000 adult volunteers in 46 states, the District of Columbia, and, Germany, Japan and affiliates in a host of other countries.
Our Volunteers
Young Marine units are community-based programs lead by dedicated adult volunteers. Many of these volunteers are former, retired, active duty, or reserve Marines who believe passionately that the values they learned as Marines had a positive affect on them. It is through these caring adults that Young Marines learn the inner values of Honor, Courage and Commitment. Adult volunteers are individually screened by the National Headquarters based on background information and recommendations provided with each person’s registration.
Training
Upon joining a local Young Marine unit, youth undergo a 26-hour orientation program, generally spread out over several weekly meetings. This orientation program is affectionately called "Boot Camp." The youth learn general subjects such as history, customs and courtesies, close order drill, physical fitness, and military rank structure. After graduating from Young Marine "Boot Camp", the youth have the opportunity to learn more new skills, earn rank, wear the Young Marine uniform and work toward ribbon awards. Young Marines earn ribbons for achievement in areas such as leadership, community service, swimming, academic excellence, first aid and drug resistance education.
R.Lee Ermey, the Young Marines official celebrity spokesperson
The Young Marines are honored to have R. Lee Ermey as their official celebrity spokesperson. Mr. Ermey garnered worldwide acclaim for his portrayal of Drill Instructor Gunnery Sergeant Hartman in Stanley Kubrik’s film Full Metal Jacket (1987). Ermey is the host of the History Channel’s hit show, Mail Call.
Chester, the official mascot of the Young Marines
Chester, the puppy bulldog, is the Young Marines official mascot. Chester enjoys all the benefits of Young Marine membership such as the opportunity to earn rank and ribbons, wear the Young Marine uniform, and a free subscription to the Young Marine Esprit magazine. Chester sometimes even makes guest appearances at unit meetings, graduations, and training conferences.
Young Marines Veterans Appreciation Week
For one week in November each year, Young Marine units across the country celebrate Young Marines Veterans Appreciation Week (YMVAW). The purpose of the campaign is to challenge our Young Marines to dedicate some of their time to help our nation’s veterans and to demonstrate, through their actions, their sincere appreciation for our veterans’ service to our country. Unit projects include sending thank you cards to hospitalized veterans, cleaning up a disabled veterans yard, visiting veterans in the hospital, or simply setting up a community function to socialize with local veterans.
Mission
The mission of the Young Marines is to positively impact America’s future by providing quality youth development programs for boys and girls that nurtures and develops its members into responsible citizens who enjoy and promote a healthy, drug-free lifestyle.
Motto
Strengthening the lives of America’s youth
Young Marine Obligation
From this day forward, I sincerely promise, I will set an example for all other youth to follow and I shall never do anything that would bring disgrace or dishonor upon God, my Country and its flag, my parents, myself or the Young Marines.
These I will honor and respect in a manner that will reflect credit upon them and myself.
Semper Fidelis.
Young Marine Creed
- Obey my parents and all others in charge of me whether young or old.
- Keep myself neat at all times without other people telling me to.
- Keep myself clean in mind by attending the church of my faith.
- Keep my mind alert to learn in school, at home or at play.
- Remember having self-discipline will enable me to control my body and mind in case of an emergency.
For more information on the Young Marine program, please visit our web site at www.youngmarines.com
If you have any questions or concerns please contact me on my cell phone at 349.6167.
Sincerely, Chris Hardin Commanding Officer Sumner County Young Marines *[street address deleted]* Gallatin, TN 37066
(615) 451-0077 (Home/ Fax)
Email: sumnercountyym@bellsouth.net
"Semper Fi"
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The recruiter’s phone number is listed on their [website http://www.youngmarines.com/], so I don’t feel I’m giving away any private information.
Interesting that the Young Marine Obligation includes the words," shall never do anything that would bring disgrace or dishonor upon God." Also interesting that #3 of the codes says, "Keep myself clean in mind by attending the church of my faith." Does that mean children of athiests need not apply? Or that children who are Wickens are welcomed?
A former Marine I know had this to say: "Those kids need to be getting much of the same discipline and fitness through the Boy and Girl Scouts and not the military." Good — so it’s not just me!!
Stay strong!
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Captain Wardrobes
Down with Murder inc.